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Oasim Karmieh
pixelbudah



Location:
Romania

Language(s):
Arabic, English, romanian

Member Since:
September 2005

Last Updated:
1 November 2009

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Magnari Falcon
Maya, Photoshop
November 2009


   
Low poly model: 3600 Tris
2K Texture map
The model was entirely modeled in maya, for the texturing I used photoshop to draw the textures, I used maya to create the normal map, and used the amazing crazy bump to create the other maps like the Spec and the Occlusion.
Please note that this is a screen-shot from the actual game, the engine is a custom XNA engine.

 
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